Fate/stay night: Unlimited Blade Works 18 Reaction

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  1. Okay, they don’t go into this in the Anime so it’s not a spoiler.

    Every Magus has an Elemental Affinity and an Origin.

    The Affinity normally dictates what kind of elements they can manipulate through magecraft. For example, Rin has an affinity for all of the normal elements, water, fire, ether, etc, This makes her an “Average One”; an extremely coveted type of mage that can essentially use ANY type of magecraft.

    The origin is the concept that defines a person’s existence, it influences your life and personality to varying degrees. Being awoken to your Origin, being made aware of it, is extremely dangerous since KNOWING what your origin is amplifies its effects on you. Those awakened to their Origin tend to become more and more an embodiment of that origin, even if they do not wish to be.

    As it turns out, Shirou is a rare individual who has a matching Affinity and Origin. His Affinity is non-standard: Sword and his Origin is also “Sword”.

    This prevents him from being able to use most “standard” magecraft, but opens up the possibility of being extremely specialized and distorts his mind enough that he forms a Reality Marble.

    Shirou from a conceptual level IS a sword. He views himself as a weapon made to save others and not so much a person. It is why he is incapable of placing his own safety and happiness above anothers. This is where the phrase “I am the bone of my sword” comes from.

    The rest of his aria is basically a poem that reflects his own self-image.

    1. Also since they don’t really state it in the anime, the more Shirou utilizes his projection magic, the more his appearance will change. Hence the change in his hair color and complexion.

  2. It’s not really brought up in the anime, but Archer is from another timeline where the Archer in his war was someone else. So he never met his future self, and we don’t know if Shirou will now follow a different path after meeting Archer, or if he’s destined to make the same choices and end up the same way.

    1. No, this is simply popular headcanon of anime-only’s and not true for at least all possible close-to-5-HGW Fate/Stay Night parallel timelines. The reasons is:
      1) Throne of Heroes (to which Heroic Spirits being entered and recorded for Counter Force of Humanity) exist outside of time-space and connected to the Root (aka Akasha & etc),the metaphysical place from which all Nasuverse worlds and knowledge is born, that is why Heroic Spirits such as FSN Archer Emiya can be summoned (and also the fact that FSN Archer Emiya is Counter Gardian that can be summoned as a Servant) from the alternate parallel timeline (future in this case), since ToH dont have the concept of time.

      2) We cant possibly know for sure which Servant would be summoned if Rin used the real Relic and not JUST her Gems in the Summoning Ritual (and i dont exactly remember what the original author Kinoko Nasu said about it, but going by the lore), when the Summoner Mage dont uses the Relic – Servants being summoned usually via any form of “Connection” between the Summoner and the Heroic Spirit\Servant, with the range for example it being from the “personality” to “Servant being summoned having the Relic itself that connects him to Summoner Master”, etc. The factor of chance is really a minimum, there is always connection and fate.

      3) Anyway as it shown in the original FSN VN, in the Fate/Stay Night 5 HGW parallel timelines(with 100% guaranty roll if Rin dont uses the Relic), Rin always summons FSN Archer Emiya, cus He keeps Rin’s Pendant even after becoming a Servant\Counter Guardian, so in this way it Archer bring Summoned to Rin as they have connection in life.

      1. To add upont that FSN Arher Emiya comes from alternate parallel timeline that but its not identical but more close to a “Fate Route” timeline, with its own differences tho.
        Also In all 5 HGW Fate/Stay Night alternate parallel timelines the interactions between Shirou and FSN Archer Emiya lead to different outcomes, as it shown in the original FSN VN.

  3. The class abilities for the main seven Servant classes tend to be;
    Magic Resistance (reduce/nullify effectiveness of Magecraft) – Sabers, Lancers
    Independent Action (allows actions independent of a master) – Archers
    Riding (lets them ride animals and vehicles with ease e.g. Saber with her bike in Zero) – Riders, Sabers
    Territory Creation (build beneficial terrain or territory e.g. Caster’s temple in F/SN) – Casters
    Item Construction (manufacturing of magical items) – Casters
    Presence Concealment (hide ones presence) – Assassins
    Madness Enhancement (trade sanity for greater strength) – Berserkers

  4. I believe that the author has said that the fate stay night route’s holy grail war is the closest war to the holy grail war that archer went through in the past, but its not identical, its just the closest of all the routes we have seen. So there can be differences even though they are similar holy grail wars. The basics more than likely stayed the same.

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